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Every Hero

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Every Hero

Rogue-lite Action RPG

Company
Feeling Game Company
Role
Gameplay Programmer
Genre
Rogue-lite Action RPG
Engine
Unity
Period
Jun 2020 — Feb 2022
Platforms
iOS · Android
Technologies
UnityC#Git

Overview

As a Gameplay Programmer at Feeling Game Company, I developed the Equipment System, Character Skill System, and Main Menu UI for Every Hero, a mobile rogue-lite action RPG built with Unity. The game surpassed one million players and reached #2 in the App Store Action Games category.

My contributions

  • Developed gameplay systems, combat mechanics, equipment systems, and UI.
  • Optimized game performance across a wide range of mobile devices.
  • Performed QA, Japanese localization, and advertisement integration.

Technical challenges

Challenge

A deep equipment and skill system had to stay maintainable with only five developers.

Solution

Built data-driven inventory, equipment, and skill systems in C# so designers could extend content without engineering time.

Challenge

Action gameplay with many entities had to hold frame rate on low-spec phones.

Solution

Profiled and optimized gameplay and UI code paths to keep performance stable across devices.